Executive Function for Early Elementary 5–7

Games That Teach Brains to Plan

What’s growing now

Kids this age are ready for rules with real strategy. The sweet spot is games that are challenging but not overwhelming — and kids learn even more when they help remember and enforce rules themselves.

Play ideas that work

  1. Remember-and-match card games
    Concentration, Go Fish, Old Maid, or SET ask kids to track cards and switch between matching rules which strengthens working memory and flexibility.
  2. Beginner strategy boards
    Sorry, Battleship, mancala, checkers, and Chinese checkers ask children to think ahead and adapt to an opponent’s move. Planning plus inhibition equals better decisions.
  3. Physical stop-and-go games
    Freeze Dance, Red Light Green Light, Duck Duck Goose, or Magic Word target attention and inhibition. Simon Says adds rule-switching for extra challenge.
  4. Songs, rounds, and clapping
    Call-and-response songs and clapping patterns like “Miss Mary Mack” load working memory and timing. Try simple rounds such as “Row, Row, Row Your Boat.”
  5. Puzzles and logic
    Mazes, matching, and beginner logic puzzles build problem solving. Guessing games like 20 Questions require holding previous clues in mind and updating theories.

Sensory-friendly tips

  • Practice new games one-on-one before group play.
  • Use visual rule cards and sand timers.
  • Offer movement breaks between rounds.

When to reach out

If every rule change triggers a shutdown or focus drops off within seconds across settings, extra support can make play and school far easier.

References: Recommendations adapted from the Center on the Developing Child’s 5–7 activity pages on card and board games, physical games, movement songs, and quiet logic play.